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Showing posts from 2017

Ozaka Yutaka - I love you - Japanese Song

Romaji I love you  ima dake wa kanashii uta  kikitakunai yo I love you nogare nogare tadori tsuita  kono heya nani mo ka mo yurusareta koi ja nai kara futari wa maru de sute neko mitai kono heya wa ochiba ni umoreta akibako mitai da kara omae wa koneko no you na naki goe de kishimu beddo no ue de  yasashi sa wo mochi yori kitsuku karada dakishime aeba sore kara mata futari wa  me wo tojiru yo kanashii uta ni ai ga shirakete  shimawanu you ni I love you  waka sugiru futari no ai ni wa   furerarenu himitsu ga aru I love you  ima no kurashi no naka de wa  tadori tsukenai hitotsu ni kasanari ikite yuku koi wo yume mite kizutsuku dake no futari da yo nando mo ai shiteru tte kiku omae wa kono ai nashi de wa ikite sae yukenai to kishimu beddo no ue de  yasashi sa wo machi yori kitsuku karada  dakishime aeba sore kara mata futari wa  me wo tojiru yo kanashii  uta ni  ai ga shirakete shimawanu you ni sore kara mata futari wa me wo tojiru yo kanashi

Zombie amigurumi crochet friend

Still sorting through my crochet Halloween stuff, I want to present you the all year around friend, Zack, the Zombie. He is really big, an has been very helpful as a pillow, or as throwing object(s) as his arm and leg detach from the body and are very good to aim at other people in the room. His intestines also fall out of his belly trough a pocket on his pants. Kind of weird, because the intestines can look like also other exterior private parts. I should have placed the pocket more far out to the side, ooops. My bad. I have a really crappy mobile picture of him sitting on his very very old couch: Zack, the zombie is waiting on the couch for the next brain meal... Zack, o zombie, a descansar no sofá, à espera da próxima refeição. Os intestinos saem de um bolso que tem nas calças, perde o braço e a perna. 75 cm, ufa, vai servir de almofada. #zombie #zumbi #walkingdead #crochet #croche #haken #handmade #amigurumi #amigurumitoy #toy #unicetto #ganchillo Uma publicação partil

Halloween Crochet Amigurumi Pumpkin

I was searching through last year's Halloween projects, and just found these quick and fun amigurumi pumpkins. They were decorating my home during the season, and were loved all around the year by both children and adults. Who can resist them? These also remind me that I started to feel very sick and was in a lot of pain when making these, and spent a lot of time in the hospital during the months after, but for now that time is gone. These little creatures and crochet helped a lot through those hard days. Thank you :) © Photographer: Celia Ascenso | Agency: Dreamstime.com   © Photographer: Celia Ascenso | Agency: Dreamstime.com You can find the my project page here  (can only be accessed with a free ravelry account). On the project page I explain the mods I accidentally made to create the little pumpkin from the big pumpkin instructions. The original pattern is a creation by Lori Fox, and you can find it  here .

Witch hat Halloween silhouette shape game

Find the similar silhouette of the witch hat. Circle the differences. Paint the ribbon, moons and stars the correct color. Encontra a silhueta similar ao chapéu da bruxa. Faz um círculo nas diferenças das outras silhuetas. Pinta a Fita, luas e estrelas da cor correta. © Illustration: Celia Maria Ribeiro Ascenso | Agency: Dreamstime.com * * * * * * * * * Answer: The similar hat shape is on the bottom left. Differences on the left: 1st hat has blue ribbon inverted (larger on thiner side). Differences on the right: 1st hat has 2 moons instead of 3 moons on hat's pattern. One moon is now a star. 2nd hat has a moon on the tip of the hat. Resposta: A silueta similar está no fundo, à esquerda. Diferenças à esquerda: 1º chapéu tem a fita azul invertida. Diferenças à direita: 1º chapéu tem 2 Luas ao invés de 3 Luas no padrão do chapéu. Uma Lua é agora uma estrela. 

Devlog - creating a game with Game Maker - Fish Scales

Fish Scales Game  playable now! I am participating in The Optical Jam #2 . The idea is to create a game based on the image provided for the week #2. It looked like a fish blinking an eye. Day 1 -  My idea is to have a fish with different scales on the body. Each scale has a pair. We remove the scales finding the matching pair. We win the game after matching all scales. We will have a spine on its place. Possible names: Fish Scales Eat the Fish Another better name than those 2. They are not yet perfect. Expansion Idea for after the jam:  -Dress the fish: the scales are placed on the spine according to a logical sequence or puzzle matching type. Day 2-3-4 - After spending some time making some preps for the art, spent 3 days thinking how to implement the idea in code. As I am a  beginner, I decided to use the maximum drag and drop functions on game maker, and as little hard coding as possible. Little steps, baby steps. On day 4 found the best solution for making

A Lonely Girl Game

" A Lonely Girl " game finished :) This was my first game developed for Rainbow Jam 2017, it took me 12 days to make, just finished before the deadline. You can find it here: If you are playing in browser instead of downloading it, please zoom de browser to 33% because I could not quite figure out how to do proper scaling on HTML5.

Bubbly Sea Pink Fish Labyrinth

Maze Help the fish swim and find his way through the bubbles to reach the algae. © Photographer: Celia Ascenso | Agency: Dreamstime.com Labirinto Ajuda o peixe a nadar e encontrar o caminho através das bolhas para chegar às algas.

Rabbits and Carrot Maze Labyrinth

Find out which one of the rabbits has found the carrot. Which ones are meeting each other? Which one is going away? © Maze: Celia Ascenso | Agency: Dreamstime.com   Descobre qual foi o coelho que encontrou a cenoura. Quais se encontraram um ao outro? Qual se vai embora?

Snowman Maze

Help the snowman to find the way to the gift. Can you help him go through the maze? © Maze: Celia Ascenso | Agency: Dreamstime.com Ajuda o boneco de neve a encontrar o caminho para o presente. Podes ajudá-lo a atravessar o labirinto?

Game Maker - clicking each and all objects to advance

I needed all of the images on my book-game "Lonely Girl" to be clicked a least once in order do advance to the next page. Being such a newbie at coding it, I figured out a solution using only click and drag programming features on Game Maker. I created an object control named obj_count  with an event setting lives to 5 (3 in my test project): The Set lives action number is absolute, do not check relative: Then I added the event No More Lives to print on the screen an arrow that enables us to go to the next pages. This obj_arrow is only created if lives go down to zero: Then placed this control object on the room (it is not set to visible and it has no sprite). To make lives go down only once per object clicked, I created a variable that prevents that clicking the same object more than once would decrease lives multiple times. Added a Create Event and set a variable unique to that object, in this case var_bola: then set the value to absolute 1: C

DevLog - Creating a Game - Lonely Girl

I decided to gamify a small book that my younger children and I created some time ago (find it here) , and learn to make a game in the process, using Game Maker. The book-game is about a lonely girl and the importance of little random acts of friendship. In addition, I needed a time frame, or I would never finish it, because I have a hard time finishing things. I decided to enter the Rainbow Jam 2017 , even if I just discovered it, and never heard of game jams before (only music jams, where we improvise). I feel this jam is perfect because it has rainbows in it and a positive energy :)  - and, more important, the celebration of diversity. When ready it will be published on itch.io . Level 2 looks like this image: © Illustration: Celia Ascenso | Agency: Dreamstime.com [DevLog] Lonely Girl Day 1 - Preparing basic sprites, and the first room object placement on GameMaker while learning some basis. Day 2 - Creating sounds to assign to objects, learning how t