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Showing posts from August, 2017

Rabbits and Carrot Maze Labyrinth

Find out which one of the rabbits has found the carrot. Which ones are meeting each other? Which one is going away? © Maze: Celia Ascenso | Agency: Dreamstime.com   Descobre qual foi o coelho que encontrou a cenoura. Quais se encontraram um ao outro? Qual se vai embora?

Snowman Maze

Help the snowman to find the way to the gift. Can you help him go through the maze? © Maze: Celia Ascenso | Agency: Dreamstime.com Ajuda o boneco de neve a encontrar o caminho para o presente. Podes ajudá-lo a atravessar o labirinto?

Game Maker - clicking each and all objects to advance

I needed all of the images on my book-game "Lonely Girl" to be clicked a least once in order do advance to the next page. Being such a newbie at coding it, I figured out a solution using only click and drag programming features on Game Maker. I created an object control named obj_count  with an event setting lives to 5 (3 in my test project): The Set lives action number is absolute, do not check relative: Then I added the event No More Lives to print on the screen an arrow that enables us to go to the next pages. This obj_arrow is only created if lives go down to zero: Then placed this control object on the room (it is not set to visible and it has no sprite). To make lives go down only once per object clicked, I created a variable that prevents that clicking the same object more than once would decrease lives multiple times. Added a Create Event and set a variable unique to that object, in this case var_bola: then set the value to absolute 1: C

DevLog - Creating a Game - Lonely Girl

I decided to gamify a small book that my younger children and I created some time ago (find it here) , and learn to make a game in the process, using Game Maker. The book-game is about a lonely girl and the importance of little random acts of friendship. In addition, I needed a time frame, or I would never finish it, because I have a hard time finishing things. I decided to enter the Rainbow Jam 2017 , even if I just discovered it, and never heard of game jams before (only music jams, where we improvise). I feel this jam is perfect because it has rainbows in it and a positive energy :)  - and, more important, the celebration of diversity. When ready it will be published on itch.io . Level 2 looks like this image: © Illustration: Celia Ascenso | Agency: Dreamstime.com [DevLog] Lonely Girl Day 1 - Preparing basic sprites, and the first room object placement on GameMaker while learning some basis. Day 2 - Creating sounds to assign to objects, learning how t