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Showing posts from November, 2015

Wavy Cowl Crochet Pattern

Wavy cowl Time to complete: 2-3 hours. Level: easy Gauge is not important. Needle: 8 mm or adjusted to yarn weight Yarn: 100-150 grams (150 yrds) of aran or bulky yarn. Other yarn types can be used, just adjust the initi al lenght in multiples of 19. Finished size: 80 cm / 32 inch diameter - 18 cm / 7 inches width Ch - Chain DC - Double Crochet Sl St - Slip Stitch BLO - Back loop only Work all the single DCs on BLO, and the shell on both loops of previous row. This will create wavy lines along the cowl. For a different effect, just DC on both loops of previous row. 4 DC decrease - *Yo, insert hook through stitch from last row, yo, pull loop through the stitch (3 loops on hook). Yo, pull through 2 loops* (you'll have 2 loops on hook). Repeat from * to * in the next 3 stitches from last row (5 loops on hook). Yo and pull through all 5 loops on hook. 4 DC decrease made. 4 DC Shell - Work 4 DC on the same stitch. Begining chain can be adjusted in multiples of 19 . In thi...

Blender Bezier Curve from SVG Tip

When you import a line created in .svg, Blender creates the bezier curve for you. Make or convert an image to .svg. Import the .svg file on Blender Go to Panel BezierCurve and in Geometry set Extrude: 0 to Extrude: 0.01 or other value, if necessary. On Object Mode press ALT + C and select Mesh from Curve/Meta/Surf/Text and your model is ready for further operations. It may be really small and hard to see when we import it. Scale it up. You can change the color in the material settings or press the "-" to remove the material. ________________________________________________________ Quando importamos uma linha criada em .svg, o Blender cria a curva bezier a partir dela. Fazer ou converter uma imagem em .svg Importa o ficheiro .svg para o Blender Vai ao painel de Curvas Bezier, in na Geometria mudar Extrude:0 para Extrude 0.01 ou outro valor, se necessário. No modo de objeto, carregar em ALT+C e selecionar Mesh a partir de Curve/Meta/Surf/Text e o modelo est...